Aftershock - Pretty simple goals here to reduce the power of this rune on champs not building tanky while keeping it good on tanks and bruisers.We’re experimenting with some small reworks to make this usable and fun but if we can’t find any compelling spaces we’ll remove this item altogether. Hunter’s Potion - This item is a tempting option that currently is a trap because it’s weak and additionally doesn’t really add a lot of interest beyond a ton of sustain.We are exploring both nerfs there and also buffs to the other tree minor runes to make them have more splash appeal. Inspiration overuse as secondary - Inspiration is stifling a lot of other cool secondary rune tree options by bringing too much value.We’re testing changes around scuttle mechanics and possibly other tactics to see if we can create a less pressured level 2 fight-or-lose situation. Philosophically we like for junglers to participate in the wider game and have to take risks to succeed, but we also want to solve a frustration point that early fights are too important and junglers feel overly reliant on laner rotations to succeed. Early Jungle Lane Dependence - This one is here because we think we can target a common jungler pain point without a big amount of change. While we still have no plans for a formal midseason patch (big disruptive changes that reshape the way you play League), we'll have a higher than usual amount of changes like the recent Urgot work so these patches will be heftier than what you've seen in the first half of 2019. "Hey all, Scruffy here giving an early look at some of the gameplay changes we’re planning for patches 9.9 and 9.10. Here's Riot Scruffy with a post on upcoming gameplay changes in future patches:
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